What are the rules for UN

UNO card game

The American gameU.N. (Italian and Spanish for "one") is now very popular as a family or board game and is popular with young and old. The less complicated rules of the game make it possible for children from the age of 5 to take part in the game. Adults also like to play the popular card game.

Goal of the game

Similar to Mau Mau, UNO is a discard game. The aim is to achieve 500 or more points in several rounds. The first player to discard all cards wins per round. He is then credited with the total of the points for all of the players' cards that have not yet been discarded.
In some variants, a previously agreed number of rounds is played, i.e. without the 500 point rule.

UN rules

In this overview are the most important regulate presented briefly and concisely as a cheat sheet. The game UNO lives from his Action cards:

Action cards

There are 8 of the first 3 action cards (in the colors red, green, blue and yellow); The two wild cards are black and there are 4 of each.


Schadenfreude is not the best joy, but punishment must be ;-). The following applies to the following offenses (unless otherwise mentioned): Two cards pull!

  • U.N. - A player forgets to shout "Uno" when placing the penultimate card and is caught before the next player has started his turn.
    He won't in time caught, or if he catches up with the UN before the others notice the mistake, the penalty does not apply.
    If you call out "UNO" by mistake, you must draw 4 cards as a penalty.
  • proposals - A player gives advice on what to play, whether asked or not.
  • Wrongly placed - A player puts a card when it is not his turn, or he puts a wrong card on the pile (in addition to the penalty cards, he must take back the wrong card).
  • +4 wrongly - This card may only be placed if the player cannot use the current color (with the exception of action cards).
    If the player affected by the +4 is of the opinion that the card was unfairly played, he can challenge the previous player. He has to show by showing his cards that he has complied with the rules of the game. In that case, the challenging player must now pick up 6 cards instead of 4. If the +4 was played illegally, the player who played it must draw the 4 cards himself.
  • Forget wish - A player forgets to want a color after having chosen a color card (the next player can then make up for it).
  • Forgot to record - A player discards, although he actually has to pick up cards.

Danger: Penalty cards must only be drawn on request, i.e. if one is caught committing an offense. If the next player has already started his turn (by starting to discard or pick up a card), the penalty is forfeited.



  • Whoever puts down his penultimate card must "U.N.! ”(See also penalties).
  • Whoever discards his last card first has won.
  • Points example: a red 7, a blue 5, a yellow 3 and a suspension card in hand gives 35 points.



This is how UNO is played

The following How to play is especially for beginners Learn of Game suitable - advanced learners have it mostly in their heads.

How to play

  1. First, the shuffled deck of cards is placed face down in the middle of a table. Each player draws one card; the player with the highest value (excluding action cards) is considered giver set.
  2. The cards are shuffled back into the pile and each player is dealt 7 cards face down. From the card stock in the middle, the top card is placed face up next to the pile. The player to the left of the dealer begins (clockwise).
  3. In clockwise order, starting with the player to the dealer's left, each player discards one card from their hand. If he does not have a suitable card that can be discarded, he must draw a playing card from the stack. If it fits, the card can be discarded immediately.
  4. Basic rules
    • Is the top card a normal one Number card, the player can either place a matching number or action card, or a different color with the same number. For example, a red 5 or a blue seven will fit on a red seven.
    • Action cards can be placed regardless of color and number. However, if there is a black card on top, this is allowed no Further black card consequences. Finally, the desired action of the player who placed the black card must be carried out.
    • A player has no option one to put down the appropriate card, he must draw another card from the stack in the middle. If this card fits, it can be placed directly in the same turn. If the card does not fit, the player must keep it in hand and wait for the next round.
      But there can also be strategic reasons not to discard a card, but to draw one instead. For example, to prevent other players from being the first to finish the game.
  5. Is the Card stock used up, the discard pile is shuffled and then forms the new deck of cards.
  6. The round is completedwhen a player has discarded their last card.
    • Each player now counts the points of the cards that he still holds in hand. The total of the points will be credited to the winner.
    • The last card is one of the two Pull 2/4, the next player must still draw it (unless he can himself one Drag 2 Card) and they are counted if one or more cannot be put down immediately.
  7. The Action cards retain their meaning too at the start of the game (i.e. the card that is revealed from the deck). Exception: the DRAW FOUR COLOR SELECTION CARD: this is returned to the stack and a new card is drawn.
  8. UN with two players: The return card and the suspension card have the same effect: the player who plays these cards has an immediate turn. Otherwise there are no deviations from the rules for multiple players.


UN variants

Official variants

The following Additional rules are rather something for experienced UNO players but not really difficult, but a bit nasty.

  1. Accumulate Draw Two: If a player puts one +2Card, the affected player can also get a +2 discard and the number of cards is added. The same goes for others +2-Cards.
  2. Accumulate Draw four: The above rule also applies to that +4-Cards. A mix of +2/+4- Cards is not allowed.
    Additionally: the last player the one +4-Cards in a row then determines the color. In the event of a challenge due to unauthorized discarding, the usual rules apply, only that the number of penalty cards increases accordingly.
  3. Double: Identical cards (suit and value) can be discarded at once (except +2/+4-Cards). However, the cards must always be discarded one after the other in order to give the following player the opportunity to be faster.
  4. Seven-O UNO: If a player places a "0“, All players must pass their own cards on to the next player in the direction of play.
    Will a "7“Placed, the player who placed this card must swap cards with a player of his choice.
  5. Jump-in (Intermittent throwing or flashing): With the exception of 0, all cards are included in the game at least twice. If a player has the same card (suit and value) in hand as the one that has just been played, he can put it on top immediately (even if it was not his turn).
    In the case of action cards, this intervention cancels the function of the first card.
    An additional Uno variant is that the player who sits next to the one who threw in the second card continues to play.
  6. partner: Teams are formed with the partners sitting across from each other. If one of the two places their last card, the team wins. The points of the other players are credited to both of them.
  7. Penalty points: In this variant, the writing is "turned around". Each player (except the winner) receives the value of his cards not discarded as penalty points. Whoever reaches 500 points first has lost and the game is over.

Special agreements & house rules - UN for advanced users

  1. Return carriage: Will be on a +2Card placed a return card of the same color by the next player, the player must play the +2-Card himself draw the two cards from the stack (unless he also places a return card of the same color).
  2. Let me!: Will be on a +2-Card placed a suspension card of the same color by the next player, the next player must draw the two penalty cards. Accumulation and the combination with the return carriage are possible.
  3. End without 0: The game is not allowed with a 0 be terminated. The rule makes sense at Seven-O to prevent a card swap at the end.
  4. Bring in: If the first player has no more cards, the round is not over, but continues until it is his turn again. By e.g. +2/+4 or the "0" at Seven-O this "exited player" can get cards again and the game continues. The dropout card remains valid, as is the “Jump In”.
    The winner is the one who has another turn after the last card discarded and still has no more cards in hand.

UN cards

Structure and meaning of the playing cards

  1. In total there are 108 playgrounds in the UNO game, which are divided as follows:
    • 19 blue cards with the digits 0 to 9
    • 19 green cards with the digits 0 to 9
    • 19 red cards with the digits 0 to 9
    • 19 yellow cards with the digits 0 to 9
    Makes a total of 76 number cards.
  2. There are also 32 action cards: 8 each of draw two, return and suspension cards and 4 black color choice and draw four color choice cards (both are also known as jokers).


The tactic at Uno can be offensive (aiming to be the first to discard all cards) or defensive (aiming to minimize the points in hand). Part of the skill of the game Uno is knowing when an offensive or defensive tactic is appropriate (and this can change as the game progresses).

An offensive strategy is more likely to keep the black joker cards, because they can be played at the end when it becomes more difficult to use. However, a defensive strategy would get rid of such cards early because they have a high point value.

A player who shouts "Uno" risks being the target of concerted action by the other players who want to prevent the player from winning with action cards. Depending on the level of experience and the seriousness of the game, people deliberately refrain from shouting "Uno" (in the hope that it will not be discovered in time).
For this it is useful on the one hand to hide the number of your own cards and at the same time to keep track of how many cards each other player is holding.

UN versions

Mattel never tires of releasing its blockbuster Uno in new, slightly modified versions.

The official version Uno H2O consists of waterproof playing cards that allow you to play on or under water (preferably in water with little currents).

At Uno extreme A battery-operated card thrower takes over the function of the stack. A player who cannot operate presses a button on the machine, and the machine then throws out a different number of cards (or none). The player has to take them all.

The cards of the Uno Junior Edition contain animal pictures in addition to the numbers, so that they are also suitable for younger children who cannot read numbers yet. In addition, the number of cards is reduced to 56. There are cards in four suits from 1 to 9, with 1 appearing twice in each suit. Only four types of action cards are played: "Draw 1", "Draw 2", dropouts and color choice cards.

Uno games on Amazon (advertising links; the "Buy" button leads to the details page (product description) of Amazon).
The numbers on the cards are in 2 corners: top left, bottom right. The normal versions of the cards are made of coated, sturdy cardboard and have the dimensions: 8.7 × 5.5 cm.

New design

In particular, the numbers have a black border to make them easier to read (the pure white writing was difficult to see, especially on the yellow cards). In addition to the classic version, there is also the 4 "white" Cards:
1 hand exchange card (if a player discards this, he can exchange his cards with any other player) and 3 cards for individual special rules.

Luxury version

Deluxe here means a metal box, pencil and pad included. Maybe a nice gift idea, but otherwise little added value.


The cards are made of plastic and are therefore quite resistant to water. Well suited for the swimming pool or the next cruise on the "Black Pearl" ;-). However, these plastic cards are also quite "slippery" and children in particular have to get used to shuffling them and holding them in their hands.
The delivery includes a kind of "snap hook" that holds all cards together for transport. Practical for the vacation, but also about 3 times as expensive as the normal version!

Uno Junior

Illustrated for children with colorful animal motifs (zebra, monkey, crocodile, tiger, etc.).

UN Cars

For children with the heroes from the animated film "Cars 3: Evolution" (2017; Walt Disney Studio) illustrated (Lightning McQueen, Jackson Storm, Sally, Cruz Ramirez, Smokey etc.).
It contains 2 additional action cards for individual rules, and the Crash card (Smokey rule):
If you play these, you can first look at the cards of the next opponent (look under the hood), then shuffle the cards with your own, give them new ones and choose the color of the game.

Uno with color icons

In principle like the normal UNO, but has symbols (e.g. a "slash" for yellow) printed on it for the respective colors. Helpful for people with red / green weakness or other impairments in color perception. Or when you play in unfavorable lighting conditions, e.g. on the beach under bright sunlight.
Important: these are not Braille symbols that can be felt with the fingers.

Uno extremes

Including an electronic card dispenser: When the "button" is pressed, it ejects an unknown (1-n) number of cards. As soon as it is more than 1 card, malicious joy spreads among the opponents.
It should be noted that this is not a card shuffler and that the required batteries are not included in the scope of delivery.

UN cheat sheet


And here's the cheat sheet - the one Action cards and the Points - as a picture to take away.



Uno is an American card game that is played with a specially printed card. The general principles of the game are quite similar to Mau Mau and Crazy Eights (link to English Wikipedia).
The game was originally developed in 1969 by Merle Robbins (1911-1984) - a hair salon owner - together with his family.

As more and more people in the circle of friends accepted the game positively, a circulation of 5,000 games was produced in 1971 with a starting capital of $ 8,000.
In 1972 the inventor sold the rights to UNO to the company International Games, Inc., which was founded by acquaintances under the direction of Robert Tezak (a funeral director) for this purpose. The price was $ 50,000 plus royalties of 10 cents per game sold. In 1992 the company was taken over by the games manufacturer Mattel. According to Mattel, UNO is the best-selling card game in the world even before phase 10.