# What is the 2x2 EG method

**introduction**

As with the 3x3 or Rubik's Cube, there is also a layer by layer method with the 2x2. It is very suitable for beginners because you can quickly approach the solution with little sequence. As a recommendation, it is advisable that you already know how to solve the 3x3 or Rubik's Cube. If you don't like this solution, you can go straight to level 2 of the 2x2 and try to learn it. This method is faster, but it also contains algorithms.

**Hints**

**The notes summarized:**

- There are fewer stones, so the 2x2 is significantly lighter than a 3x3
- There is no center stone, so there are no predetermined sides. We build our own pages

**The white corner stones**

**The following applies to the white corner stones:**

- We look for a color from e.g. white and build the first side, but the color of the neighboring stone must be the same.

- If a corner stone is incorrectly inserted not on the transport level but at the top, then we simply follow the sequence for here
**case 1**off and the corner stone lands on the transport level without messing up the loosened stones

- We turn the found white corner stone onto the transport level and "park" it under the position in which we want to insert the stone

case 1- The white corner stone looks to the right

- We turn the right side counterclockwise, so "waggle" our stone backwards

- We turn the lower side counter-clockwise, so with a handle on the lower side we bring the stone to us

- We turn the right side clockwise and complete the process

As an algorithm in common form, this would be "Ri Di R"

Case 2- The white corner stone looks at us

- We turn the lower level counter-clockwise, so "push" the stone away to the left.

- Then we turn the right side counterclockwise so bring our side down so that in the next step we ...

- ... turn back the lower side with the corner stone, i.e. clockwise to then ...

- ... simply turn up the right side, i.e. turn it clockwise

As an algorithm in common form, this would be "Di Ri D R"

Case 3- The white corner stone looks down

- We turn the right side counterclockwise, so "waggle" our stone backwards

- Rotate the lower level 2 times counterclockwise, so slide the stone to the left

- Then we turn the right side clockwise, so "complete" the sequence and have the stone on the transport level

- We bring the corner stone back to the starting position and have that
Case 1 (see above)

As an algorithm in common form that would be "Ri D2 R D"

**The yellow corner stones**

**The following applies to the white corner stones:**

- Just looking for
*one!*yellow matching corner stone with matching colors. At first it doesn't matter whether the stone is twisted. If you see a red-blue-yellow stone, you must have the colors red and blue to the left and right of you, then this stone is also correct.

- Special case:
- 2 diagonal stones: keep a matching stone on the right and follow the sequence

- We hold the stone to our right

- The wind comes from the right and "sweeps" over the picture
- The right house opens
- The child goes back to play
- The house on the left opens
- The child goes back to play while ... the other child comes home
- The right house closes
- The other child comes home too
- The house on the left closes

- 2 diagonal stones: Hold a matching stone on the right and do the sequence and then check again that you can only find one matching stone

*The algorithm is: "U R Ui Li U Ri Ui Li"*

**Last step - align**

**The last step is:**

- We are now looking for a corner stone that is not properly aligned and holding it to the right of us.

- The cube is now sorted chaotically, at least that is how it looks to the outsider.

- For the solution we only have 1 sequence, which we continue until one stone is correct, i.e. in the example yellow looks up, in order to get the next one:

- turn right side anti-clockwise so "open"
- turn the lower side anti-clockwise so "open"
- turn right side clockwise so "close" again
- turn the lower side clockwise so "close" again

Important! The sequence must always be carried out completely, even if the stone above is correct, the last step must not be forgotten to close the lower level!

- We turn the top side to the next stone and hold the cube in position

- If the next stone is correctly aligned, we turn to the next stone until we have a stone that is not correctly aligned.

*The algorithm is: "Ri Di R D"*

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