# What is the 2x2 EG method

introduction

As with the 3x3 or Rubik's Cube, there is also a layer by layer method with the 2x2. It is very suitable for beginners because you can quickly approach the solution with little sequence. As a recommendation, it is advisable that you already know how to solve the 3x3 or Rubik's Cube. If you don't like this solution, you can go straight to level 2 of the 2x2 and try to learn it. This method is faster, but it also contains algorithms.

Hints

The notes summarized:

• There are fewer stones, so the 2x2 is significantly lighter than a 3x3
• There is no center stone, so there are no predetermined sides. We build our own pages

The white corner stones

The following applies to the white corner stones:

• We look for a color from e.g. white and build the first side, but the color of the neighboring stone must be the same.
• If a corner stone is incorrectly inserted not on the transport level but at the top, then we simply follow the sequence for here case 1 off and the corner stone lands on the transport level without messing up the loosened stones
• We turn the found white corner stone onto the transport level and "park" it under the position in which we want to insert the stone
• case 1 - The white corner stone looks to the right
• We turn the right side counterclockwise, so "waggle" our stone backwards
• We turn the lower side counter-clockwise, so with a handle on the lower side we bring the stone to us
• We turn the right side clockwise and complete the process
• As an algorithm in common form, this would be "Ri Di R"
• Case 2 - The white corner stone looks at us
• We turn the lower level counter-clockwise, so "push" the stone away to the left.
• Then we turn the right side counterclockwise so bring our side down so that in the next step we ...
• ... turn back the lower side with the corner stone, i.e. clockwise to then ...
• ... simply turn up the right side, i.e. turn it clockwise
• As an algorithm in common form, this would be "Di Ri D R"
• Case 3- The white corner stone looks down
• We turn the right side counterclockwise, so "waggle" our stone backwards
• Rotate the lower level 2 times counterclockwise, so slide the stone to the left
• Then we turn the right side clockwise, so "complete" the sequence and have the stone on the transport level
• We bring the corner stone back to the starting position and have that Case 1 (see above)
• As an algorithm in common form that would be "Ri D2 R D"

The yellow corner stones

The following applies to the white corner stones:

• Just looking for one! yellow matching corner stone with matching colors. At first it doesn't matter whether the stone is twisted. If you see a red-blue-yellow stone, you must have the colors red and blue to the left and right of you, then this stone is also correct.
• Special case:
• 2 diagonal stones: keep a matching stone on the right and follow the sequence
• We hold the stone to our right
• The wind comes from the right and "sweeps" over the picture
• The right house opens
• The child goes back to play
• The house on the left opens
• The child goes back to play while ... the other child comes home
• The right house closes
• The other child comes home too
• The house on the left closes
• 2 diagonal stones: Hold a matching stone on the right and do the sequence and then check again that you can only find one matching stone
• The algorithm is: "U R Ui Li U Ri Ui Li"

Last step - align

The last step is:

• We are now looking for a corner stone that is not properly aligned and holding it to the right of us.
• The cube is now sorted chaotically, at least that is how it looks to the outsider.
• For the solution we only have 1 sequence, which we continue until one stone is correct, i.e. in the example yellow looks up, in order to get the next one:
• turn right side anti-clockwise so "open"
• turn the lower side anti-clockwise so "open"
• turn right side clockwise so "close" again
• turn the lower side clockwise so "close" again
• Important! The sequence must always be carried out completely, even if the stone above is correct, the last step must not be forgotten to close the lower level!
• We turn the top side to the next stone and hold the cube in position
• If the next stone is correctly aligned, we turn to the next stone until we have a stone that is not correctly aligned.
• The algorithm is: "Ri Di R D"